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document.write('<li  style="border-top: 1px #333 dotted; " class="rss_item"><a class="rss_item" href="http://sourceforge.net/news/?group_id=195518&id=218792" title="A new Trilobot body part, the &quot;wasp&quot; head, can create hexagonal asteroids as barriers. These barriers are shrunk by laser shots and blown to pieces by missiles. The player can gain a barrier powerup that allows them to create their own barriers...." target="_blank">Barriers! Asteroids! Hexagons! </a><br />');
document.write('<span class="rss_date">posted on September 12, 2007 11:06:10 pm</span><br />');
document.write('A new Trilobot body part, the &quot;wasp&quot; head, can create hexagonal asteroids as barriers. These barriers are shrunk by laser shots and blown to pieces by missiles. The player can gain a barrier powerup that allows them to create their own barriers. Trilobots get credit as defenders whenever their barrier blocks a projectile.</p>');
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document.write('<li  style="border-top: 1px #333 dotted; " class="rss_item"><a class="rss_item" href="http://sourceforge.net/news/?group_id=195518&id=218088" title="I was interviewed by Tom Barbalet of http://www.biota.org about Trilobots, ALife development, and integrating ALife and games. You can find the interview at this URL. ..." target="_blank">Biota.org Interview</a><br />');
document.write('<span class="rss_date">posted on September 05, 2007 11:07:27 am</span><br />');
document.write('I was interviewed by Tom Barbalet of <a href=\"http://www.biota.org\">http://www.biota.org</a> about Trilobots, ALife development, and integrating ALife and games. You can find the interview at this URL. </p>');
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document.write('<li  style="border-top: 1px #333 dotted; " class="rss_item"><a class="rss_item" href="http://sourceforge.net/news/?group_id=195518&id=218087" title="A pretty important bug that was causing trilobot meta-programs longer than 2 nodes deep to return undefined values was fixed...." target="_blank">Important Bug Fix, Trilobot memory, Trilobot communication</a><br />');
document.write('<span class="rss_date">posted on September 05, 2007 11:05:21 am</span><br />');
document.write('A pretty important bug that was causing trilobot meta-programs longer than 2 nodes deep to return undefined values was fixed.</p>');
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document.write('<li  style="border-top: 1px #333 dotted; " class="rss_item"><a class="rss_item" href="http://sourceforge.net/news/?group_id=195518&id=217002" title="I changed the way formations work again a few versions ago, but I forgot to mention it in the news. Now Trilobots instantly move to the spot they use for their formation, even teleoporting along when guarding a teleporter! The catch is that once they choo..." target="_blank">Also: Formation Modification</a><br />');
document.write('<span class="rss_date">posted on August 23, 2007 11:07:15 pm</span><br />');
document.write('I changed the way formations work again a few versions ago, but I forgot to mention it in the news. Now Trilobots instantly move to the spot they use for their formation, even teleoporting along when guarding a teleporter! The catch is that once they choose a trilobot to guard, they can\'t change their mind until that trilobot dies. You may see some bugs jumping around when a level starts, that\'s just the trilobots sorting out their formations.</p>');
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document.write('<li  style="border-top: 1px #333 dotted; " class="rss_item"><a class="rss_item" href="http://sourceforge.net/news/?group_id=195518&id=217001" title="I\'ve separated out the powerups that increase missile power versus laser power. I\'ve added a new powerup to increase missile power, and three new Trilobot body parts to go with it. There is now a Fly head, a Roach body, and a Bombadier Beetle tail. I\'v..." target="_blank">Separation of powers. And a new Animation!</a><br />');
document.write('<span class="rss_date">posted on August 23, 2007 11:04:12 pm</span><br />');
document.write('I\'ve separated out the powerups that increase missile power versus laser power. I\'ve added a new powerup to increase missile power, and three new Trilobot body parts to go with it. There is now a Fly head, a Roach body, and a Bombadier Beetle tail. I\'ve also added an animation to the scorpion claws for when they fire missiles.</p>');
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