document.write('<div class="rss_box">');
document.write('<ul class="rss_items">');
document.write('<li  style="border-top: 1px #333 dotted; " class="rss_item"><a class="rss_item" href="http://sourceforge.net/forum/forum.php?forum_id=735195" title="A new Trilobot body part, the &quot;wasp&quot; head, can create hexagonal asteroids as barriers. These barriers are shrunk by laser shots and blown to pieces by missiles. The player can gain a barrier powerup that allows them to create their own barriers...." target="_blank">Barriers! Asteroids! Hexagons! </a><br />');
document.write('<span class="rss_date">posted on September 12, 2007 11:06:10 pm</span><br />');
document.write('A new Trilobot body part, the &quot;wasp&quot; head, can create hexagonal asteroids as barriers. These barriers are shrunk by laser shots and blown to pieces by missiles. The player can gain a barrier powerup that allows them to create their own barriers. Trilobots get credit as defenders whenever their barrier blocks a projectile.<br /><br />Press &quot;b&quot; after getting the barrier powerup to create your own barriers. If you are touching the last barrier you created, pressing &quot;b&quot; will increase the size of that barrier. Increasing a barrier uses less &quot;heat&quot; then creating a new barrier. Barriers block your shots as well the shots fired by Trilobots. (<a href=\"http://sourceforge.net/forum/forum.php?forum_id=735195\">0 comments</a>)</p>');
document.write('</li>');
document.write('<li  style="border-top: 1px #333 dotted; " class="rss_item"><a class="rss_item" href="http://sourceforge.net/forum/forum.php?forum_id=732675" title="I was interviewed by Tom Barbalet of http://www.biota.org about Trilobots, ALife development, and integrating ALife and games. You can find the interview at this URL. http://www.biota.org/podcast/biota_jrheaume_090407.mp3 (0 comments)..." target="_blank">Biota.org Interview</a><br />');
document.write('<span class="rss_date">posted on September 05, 2007 11:07:27 am</span><br />');
document.write('I was interviewed by Tom Barbalet of <a href=\"http://www.biota.org\">http://www.biota.org</a> about Trilobots, ALife development, and integrating ALife and games. You can find the interview at this URL. <br /><br /><a href=\"http://www.biota.org/podcast/biota_jrheaume_090407.mp3\">http://www.biota.org/podcast/biota_jrheaume_090407.mp3</a> (<a href=\"http://sourceforge.net/forum/forum.php?forum_id=732675\">0 comments</a>)</p>');
document.write('</li>');
document.write('<li  style="border-top: 1px #333 dotted; " class="rss_item"><a class="rss_item" href="http://sourceforge.net/forum/forum.php?forum_id=732674" title="A pretty important bug that was causing trilobot meta-programs longer than 2 nodes deep to return undefined values was fixed.New meta-program operations were added to the Trilobots\' minds, allowing them to store and load internal variables, send and retr..." target="_blank">Important Bug Fix, Trilobot memory, Trilobot communication</a><br />');
document.write('<span class="rss_date">posted on September 05, 2007 11:05:21 am</span><br />');
document.write('A pretty important bug that was causing trilobot meta-programs longer than 2 nodes deep to return undefined values was fixed.<br /><br />New meta-program operations were added to the Trilobots\' minds, allowing them to store and load internal variables, send and retrieve global variables to use as messages to other trilobots, and operations similar to assembly-style languages\' &quot;increment/decrement and branch if equal&quot; operations.<br /><br />There\'s also an operation that will run the left branch once, and the right branch thereafter, which could be used to initialize variables. (<a href=\"http://sourceforge.net/forum/forum.php?forum_id=732674\">0 comments</a>)</p>');
document.write('</li>');
document.write('<li  style="border-top: 1px #333 dotted; " class="rss_item"><a class="rss_item" href="http://sourceforge.net/forum/forum.php?forum_id=728905" title="I changed the way formations work again a few versions ago, but I forgot to mention it in the news. Now Trilobots instantly move to the spot they use for their formation, even teleoporting along when guarding a teleporter! The catch is that once they choo..." target="_blank">Also: Formation Modification</a><br />');
document.write('<span class="rss_date">posted on August 23, 2007 11:07:15 pm</span><br />');
document.write('I changed the way formations work again a few versions ago, but I forgot to mention it in the news. Now Trilobots instantly move to the spot they use for their formation, even teleoporting along when guarding a teleporter! The catch is that once they choose a trilobot to guard, they can\'t change their mind until that trilobot dies. You may see some bugs jumping around when a level starts, that\'s just the trilobots sorting out their formations. (<a href=\"http://sourceforge.net/forum/forum.php?forum_id=728905\">0 comments</a>)</p>');
document.write('</li>');
document.write('<li  style="border-top: 1px #333 dotted; " class="rss_item"><a class="rss_item" href="http://sourceforge.net/forum/forum.php?forum_id=728904" title="I\'ve separated out the powerups that increase missile power versus laser power. I\'ve added a new powerup to increase missile power, and three new Trilobot body parts to go with it. There is now a Fly head, a Roach body, and a Bombadier Beetle tail. I\'v..." target="_blank">Separation of powers. And a new Animation!</a><br />');
document.write('<span class="rss_date">posted on August 23, 2007 11:04:12 pm</span><br />');
document.write('I\'ve separated out the powerups that increase missile power versus laser power. I\'ve added a new powerup to increase missile power, and three new Trilobot body parts to go with it. There is now a Fly head, a Roach body, and a Bombadier Beetle tail. I\'ve also added an animation to the scorpion claws for when they fire missiles. (<a href=\"http://sourceforge.net/forum/forum.php?forum_id=728904\">0 comments</a>)</p>');
document.write('</li>');
document.write('</ul></div>');
